FYI, I didn't finish it because I had to leave. I only killed the first big cat and reached the last key at the bottom (the one inside a small box). Then tried to return but it was impossible to land a jump on a moving platform.
First, good things!
Music choice, great
Art, especially characters
Story sounds cool
Things that didn't feel good
Moving L or R is really hard on the air because if I jump already moving to one side, there's no way to stop/change direction, or at least break. This is noticeable when trying to move between platforms or landing "precision" movements.
Attack feels "laggy". The time from pressing the key to when the attack is actually performed makes harder to land hits, even easy ones. Combine that with #1 and you get almost impossible combo of jump+attack to hit things in the air.
I didn't have much time to play but the big bad cat doesn't have much room to move which made him even less threatening than the other 1hp enemies.
When jumping and touching a wall, that decreases the height of the jump.
I feel like with #1, 2 (maybe 4 as well) you might be trying to add some realism to the game. I guess the question is how much is that design choice helping the game. If you want to keep them, I would redesign the levels to match the movement style.
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Hello!
Tried the demo, here are my thoughts!
FYI, I didn't finish it because I had to leave. I only killed the first big cat and reached the last key at the bottom (the one inside a small box). Then tried to return but it was impossible to land a jump on a moving platform.
First, good things!
Things that didn't feel good
I feel like with #1, 2 (maybe 4 as well) you might be trying to add some realism to the game. I guess the question is how much is that design choice helping the game. If you want to keep them, I would redesign the levels to match the movement style.
Thanks and keep the good work!
Thanks so much for the feedback and please keep an eye out for a new build soon!