A downloadable game

Set in the medieval European landscape, our protagonist is entangled in the plot the Cult of Knyctos has put into motion. You must survive the journey battling creatures of darkness. Light is your friend as creatures and the land become increasingly dangerous as the darkness takes hold.

Knyctos the demon that absorbs the light and life from the land you love.

Do not let fear overtake you.

Do not give into the well placed fear of the dark.


Nyctophobia, is not just a feeling,

its alive

and hungry.

Please download the game and let us know what you think. Please keep in mind that this is a work in progress and is still very rough around the edges.


GAMEPAD CONTROLS:  

Attack: X

Jump: A

Move: Left Stick

Repawn: Start

KEYBOAD CONTROLS:

Attack: Space

Jump: W or Up Arrow

Left: A or Left Arrow

Right: D or Right Arrow

Download

Download
Knyctos0.11.zip 112 MB

Install instructions

Download the zip.  

Extract Files. 

Find Executable named Demo. 

Run Demo.exe

Comments

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Hello!
Tried the demo, here are my thoughts!

FYI, I didn't finish it because I had to leave. I only killed the first big cat and reached the last key at the bottom (the one inside a small box). Then tried to return but it was impossible to land a jump on a moving platform.

First, good things!

  1. Music choice, great
  2. Art, especially characters
  3. Story sounds cool

Things that didn't feel good

  1. Moving L or R is really hard on the air because if I jump already moving to one side, there's no way to stop/change direction, or at least break. This is noticeable when trying to move between platforms or landing "precision" movements.
  2. Attack feels "laggy". The time from pressing the key to when the attack is actually performed makes harder to land hits, even easy ones. Combine that with #1 and you get almost impossible combo of jump+attack to hit things in the air.
  3. I didn't have much time to play but the big bad cat doesn't have much room to move which made him even less threatening than the other 1hp enemies. 
  4. When jumping and touching a wall, that decreases the height of the jump. 

I feel like with #1, 2 (maybe 4 as well) you might be trying to add some realism to the game. I guess the question is how much is that design choice helping the game. If you want to keep them, I would redesign the levels to match the movement style.

Thanks and keep the good work!

(+1)

Thanks so much for the feedback and please keep an eye out for a new build soon!